Well, it's a little belated, but Happy New Year to everyone! The holiday season was very busy for me, visiting family and all the usual parties and activities.
I just spent a couple of days going through lists of the art shows this year in my area, and deciding which ones might be worth going to. I've selected 12 and applied to them, hoping to get accepted into at least half, so if most of them come through, I'll be spending many of my weekends this summer at art shows. I find them to be a lot of fun and very satisfying when people comment and buy, so I won't mind doing a lot, although it can be a bit of work setting up and taking down the display.
Fractal-making suffered over the holidays but I've been working on some variations of a very pretty Julia set that I posted on the UF mail list, and several of those are coming together nicely.
My biggest problem is trying to get out of the ruts that I so easily get into, so I'm working hard at trying to make new fractals that don't look like my old ones, and that's not as easy as I would have thought. I think it has to do with the work process more than the look of the images.
I'd be very interested in how you all go about creating UF images mechanically or methodologically. My method (so far) is to find a pretty shape then add dozens of ucls in a big stack. Then I go through them making various combinations, merge modes, and parameter changes until I net it down to a smaller number that seem to work well together. Then I add colors and textures and play with it until I like the result.
I'm sure there are a lot of different approaches, and I'd love to hear some others.
Cheers,
Cornelia